I'd like to know of all the 'normal' ways to spoke a wheel. Currently, if you want to use a non-standard pattern, you have to run the length computations a number of times; for example, in a 3-spoke crow's foot, you'd have to compute the lengths for a radial spoking, and then again for 2x). Also, some patterns are manufacturer specific or rare and there don't exist calculators for them (G3, Paired, Twin Pair, etc.). I'd like to simplify this calculation and account for non-standard spoking patterns as well as the regular ones, however I'm not sure what patterns are out there.
To limit the question some, I'm only concerned with proper lacing patterns - a term I'll have to define:
- It has to make a working, rideable wheel. Some spokes must oppose the tension of other spokes.
- The number of leading spokes is equal to the number of trailing spokes (both 0 for radial). I realize they could just be placed randomly to make a wheel, but this isn't a pattern.
- Unless there's a reason for it (or someone's done it before), every leading spoke should be matched equally to a trailing spoke. Sure, the leading spokes could be 1x and the trailing 3x, but why do this? (If you can state a reason, then it would count)
- The spokes are all straight from a spoke hole to a rim seat, which takes any of the twisted patterns that bend spokes around other spokes (not just crossing) off the table. I suspect there are only a few ways to do this, but it's in the realm of possibility to buy ten foot spokes and go crazy, so I'm not considering them a proper lacing pattern.
In this context, I don't really care if it sucks, or has disadvantages x, y, and z, or get into a discussion of why bother with a certain pattern. However, any more details on them, or WHY they suck/rule I'm very interested in. I'm using this for my wheel spoking application to view them and calculate lengths in a much more detailed, accurate and customizable way, which is why I'm not interested in practicality, just possibility. If you have any to add, a picture would be nice or at least a description enough for me to draw a wheel with it would be appreciated.
The obvious ones that don't need to be mentioned:
- Crossings (1x, 2x, 3x, 4x, ...)